If we had a Wii gaming system, we'd all be happy.
My daughter thought that using the Wii to create Mii avatar graphics that looked like her favorite science teacher would make her happy.
My boys believed that if they could at last play the flashy Lego Star Wars game on a new Wii they'd be happy.
Because I'd seen my kids hopping around to dancing games on a friend's Wii—#exerciseforcouchpotatoes—I thought that if we had a Wii gaming system that also improved their cardiovascular fitness I would be happy.
And we all agreed that if we purchased enough extra controllers, friends in the neighborhood could be happy along with us.
There was no question about it: the Wii was going to make us one creative, happy, physically fit, and social family.
Two years earlier, we'd been super-happy when we inherited a GameCube from generous cousins. (Yes . . . because they upgraded. To be happier.) I knew the games they'd sent along with it were a few years old, but my young kids had never had a gaming system before so it was new to them. And for a week or two, they were really happy.
But when the Wii was released, we realized the cold hard truth: the GameCube didn't let players dance competitively to ABBA's Dancing Queen.
This is how I justified coercing grandparents to pool their designated Christmas gift money to purchase a Wii for our family.1